"¡No estáis preparados!" — Illidan Tempestira
  • Guía de supervivencia del parche 5.2

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Burroughs

Burroughs


Como por aquí todavía carecemos de betas suficientes y tenemos tanta suerte con estas cosas como un troll de ver sus pies cubiertos, seguimos repasando y buscando todos aquellos vídeos y capturas para los de ojos golosones y saciar vuestra curiosidad. Aunque estamos en los primeros días, WoWHead, MMOChampion y WoWInsider, a pesar de estar en inglés, son los que mejor cobertura pueden ofrecer ahora mismo con sus accesos a la beta, así que no os extrañéis que gran parte de la información provenga de ahí. De todos modos, no olvidéis que entre los españoles afortunados tenemos a SpamChainHeal, GazaDK, Las Aventuras de Perle y, por supuesto, el caudal de información que son los foros oficiales de Mists of Pandaria.

Y ahora, ¡la recopilación!

Actualizado 5/04
- Añadidas las vistas previas de las gestas de las Ruinas de Theramore y la Isla de Alcaz
- Añadidas las vistas previas de los nuevos conjuntos de armaduras para paladines y brujos.
- Añadida una vista previa del Templo de la Serpiente de Jade
- Añadida anotación del primer jefe al aire libre: Shivana, La Implacable
- Añadida la sección de anotaciones.

Talentos

Traducción original - Las Aventuras de Perle

15IntuiciónCeleridadImpulso

Tu habilidad de Rodar no cuesta Chi. El efecto se hace inactivo por 15 segundos después de usar la habilidad. Tu habilidad de Rodar te moverá a una distancia ligeramente más larga, y a una velocidad ligeramente más alta. Cada vez que usas tu habilidad de Rodar, ganas un 10% de velocidad de movimiento que se acumula hasta 3 veces.
30Talento MisteriosoAscendenciaCidra de Jiny’u



Instantáneo, 1,5 min. recuperación

Pronto… Incrementa el Chi máximo en 1. Recupera instantáneamente todo tu Chi.
45Alcance MortalOla de Bueyes CargadoresBarrido de pierna


1 Chi, rango de 40 yardas, Instantáneo 1 Chi, Instantáneo, 25 seg. reutlización

Tu habilidad de Parálisis se puede usar a 40 yardas. Una poderosa efigie de buey se alza hacia el objetivo, paralizando a todos los enemigos en su camino por 3 segundos. Cuando el buey alcanza al enemigo, ese y todos los enemigos cercanos dentro de 0 yardas son empujados hacia atrás. Derribas a todos tus enemigos en 5 yardas, paralizándolos de forma efectiva por 6 segundos.
60 Engañar
Desmaterializarse
Deseo del Tigre


Canalizado, 45 seg. reutilización Rango melé, instantáneo, 1 min. reutilización

Cuando te atacan, tu velocidad de movimiento incrementa en un 3% y haces que todos tus enemigos más cercanos se muevan un 3% más lento dentro de 8 yardas. Se acumula hasta 6 veces.Escapas de tu forma física, desmaterializándote en el éter  y evadiendo todo el daño por 3 segundos.Limpia instantáneamente al objetivo de todos los efectos de inmovilización y reducción de velocidad, y aumenta su velocidad de movimiento en 70% por 6 segundos.
75 Vínculo de Chi
Serpiente de Chi
Torpedo Chi

Instantáneo, 1 min. reutilización 1 Chi, rango de 60 yardas, Instantáneo, 2 min. reutilización 50 Energía, Instantáneo

Te vinculas a tu estatua objetivo con una cuerda de energía Chi, causando que cualquier amigo o enemigo que se cruce por ella tome X sanación o Y daño.Invocas una bola de energía Chi, dañando y sanando a todos los objetivos en su camino dentro de 60 yardas. Mientras la bola viaja, puedes descargarla haciendo X daño o sanación a todos los objetivos en la posición de la bola y reduciendo o incrementando la velocidad de movimiento de todos los objetivos en 70% por 3 segundos, al coste de cancelar la esfera.Te disparas a una distancia en frente tuyo, haciendo 1 de daño a todos los enemigos y 981 de sanación a todos los aliados en tu camino.
90 Anillo de Paz
Viento de Jade PrestoCapullo de Chi

Instantáneo, 2 min. reutilización Rango de 40 yardas, Instantáneo, 2 min. reutilización Canalizado, 2 min. reutilización

Formas un santuario a tu alrededor, causando que todos los enemigos no puedan atacar o conjurar hechizos dañinos mientras estén dentro. Dura 10 segundos.Encierras al objetivo amistoso o enemigo en un tornado de jade, haciéndolo inmune al daño o la sanación y enviándolo a alta velocidad a una distancia en frente tuyo.Encierras al objetivo amistoso o enemigo en un capullo, escudándolos de todo el daño o sanación externos y privándolos de capacidades de ataque. Hace X daño a los enemigos y Y sanación a los aliados cada 1 segundo por 8 segundos.



 
    <strong>Brewmaster (Tanking Spec) Abilities</strong>
      <ul>
        <li><strong>Stance of the Drunken Ox (LVL 10)</strong>
          <ul>
            <li>Reduces damage taken by 20%, and increases your chance to Stagger damage by 25%.
              <ul>
                <li><em>Stagger</em></li>
                <li>You shrug of attacks, causing 50% of the damage to happen instantly   and the remaining 50% to happen  3 seconds later. Brewmaster mastery   reduces the after-effect Stagger damage taken.</li>
              </ul>
            </li>
          </ul>
        </li>
        <li><strong>Breath of Fire (LVL 18)</strong>
          <ul>
            <li>2 Chi, 40 Yard Range, Instant</li>
            <li>Requires Ox Stance</li>
            <li>Breathes fire onto the target, causing 3,573 damage. Damage is multipled by the number of Drunken Haze stacks on the target.</li>
          </ul>
        </li>
        <li><strong>Drunken Haze (LVL 22)</strong>
          <ul>
            <li>40 Energy, 40 Yard Range, Instant</li>
            <li>Requires Ox Stance</li>
            <li>You hurl a keg of your finest brew, reducing the movement speed of   all enemies within 8 yards by 15%. Affected targets have a 3% chance to   have their attacks misfire and strike themselves instead for 12,299   damage. Stacks up to 3 times.</li>
          </ul>
        </li>
        <li><strong>Leer of the Ox (LVL 24)</strong>
          <ul>
            <li>Instant, 20 sec cooldown</li>
            <li>Requires Ox Stance</li>
            <li>Your Ox Statue stirs hatred in the target, reducing their movement   speed by 50% and causing them to attack the statue for 8 seconds. The   statue must be within 40 yards of the target.</li>
            <li>Requires Statue of the Ox to be active.</li>
          </ul>
        </li>
        <li><strong>Guard (LVL 26)</strong>
          <ul>
            <li>3 Chi, Instant</li>
            <li>Requires Ox Stance</li>
            <li>You guard against future attacks, absorbing 38,478 damage for 8 seconds.</li>
            <li>Any heals you apply to yourself while guarding are increased by 30%.</li>
          </ul>
        </li>
        <li><strong>Elusive Ale (LVL 34)</strong>
          <ul>
            <li>1 Chi, Instant, 45 sec cooldown</li>
            <li>Requires Ox Stance</li>
            <li>Increases your chance to dodge melee and ranged attacks by 50% for 45 seconds.</li>
          </ul>
        </li>
        <li><strong>Avert Harm (LVL 48)</strong>
          <ul>
            <li>15 yard range, Instant, 1 min cooldown</li>
            <li>Requires Ox Stance</li>
            <li>You reduce the damage taken by all nearby friendly targets within 10   yards by 20%, and cause half of all remaining damage they take to be   re-directed to you. Lasts for 15 seconds.</li>
            <li>Avert Harm is cancelled if you reach 10% or lower health.</li>
          </ul>
        </li>
        <li><strong>Recoil (LVL 56)</strong>
          <ul>
            <li>Whenever you dodge, you gain 5 Chi.</li>
          </ul>
        </li>
        <li><strong>Summon Black Ox Statue (LVL 70)</strong>
          <ul>
            <li>40 yard range, 5.5 sec cast, 3 min cooldown</li>
            <li>Requires Ox Stance</li>
            <li>Summons a Black Ox Statue at the target location. Lasts for 10   minutes. Only one Black Ox Statue can be summoned at any one time.</li>
            <li>The Black Ox Statue interacts with your Provoke and Leer of the Ox abilities.
              <ul>
                <li><em>Guard (on-click effect)</em></li>
                <li>Allies can right-click the Statue to gain the Guard effect,   absorbing 12,826 damage. Any healing done by the Monk is increased by   30% while Guard is active. Guard has 10 charges.</li>
              </ul>
            </li>
          </ul>
        </li>
        <li><strong>Brewmaster Training (LVL 72)</strong>
          <ul>
            <li>You become adept in the ways of the Brewmaster, amplifying two of your spells.
              <ul>
                <li><em>Tiger Palm</em></li>
                <li>Increases the effect of your next Guard by 5%. Lasts 30 seconds. Stacks up to 3 times.<br />
                </li>
                <li><em>Blackout Kick</em></li>
                <li>When you parry, your next Blackout Kick will cost no Chi and can be used on targets regardless of their health percentage.</li>
              </ul>
            </li>
          </ul>
        </li>
        <li><strong>Mastery: Drunken Brawler (LVL 80)</strong>
          <ul>
            <li>Reduces the damage taken by Stagger by 14.5%, and increases the effect of your Guard by 14.5%.</li>
            <li>Each point of Mastery reduces the Stagger damage taken by an   additional 1.1% and increases the amount you Guard by an additional   1.1%.</li>
          </ul>
        </li>
        <li><strong>Shuffle (LVL 82)</strong>
          <ul>
            <li>2 Chi, Channeled</li>
            <li>Requires Ox Stance</li>
            <li>You shuffle around, causing all melee attacks to be staggered. While shuffling, you cannot move, attack, or cast spells.
              <ul>
                <li><em>Stagger</em></li>
                <li>Instant</li>
                <li>You shrug off attacks, causing 50% of the damage to happen instantly and the remaining 50% to happen 3 seconds later.</li>
              </ul>
            </li>
          </ul>
        </li>
      </ul>
    
 

<strong>Skills - Mistweaver</strong>

 
    
       Originally Posted by <strong>MMO-Champion</strong>
      <strong>Mistweaver (Healing Spec) Abilities</strong>
      <ul>
        <li><strong>Chi Wave (LVL 7)</strong>
          <ul>
            <li>2 Chi, 40 yard range, Instant, 20 sec cooldown</li>
            <li>Requires Serpent Stance</li>
            <li>You cause a wave of Chi energy to flow through friend and foe,   dealing 3,843 damage or 3,843 healing. Bounces up to 5 times to targets   within 10 yards.</li>
          </ul>
        </li>
        <li><strong>Stance of the Wise Serpent (LVL 10)</strong>
          <ul>
            <li>Increases healing done by 20%, and replaces your Energy resource to Mana.</li>
            <li>Any ability which costs Energy will now cost Mana instead.</li>
          </ul>
        </li>
        <li><strong>Soothing Mists (LVL 18)</strong>
          <ul>
            <li>200 Mana plus 200 per second, 40 yard range, Channeled</li>
            <li>Heals the target for 5,144 over 7.33 seconds.</li>
            <li>If your healing done by Soothing Mists is completely effective, you have a 25% chance to generate 1 Chi.</li>
          </ul>
        </li>
        <li><strong>Internal Medicine (LVL 20)</strong>
          <ul>
            <li>Your detox spell now also clears all Magical effects when used.</li>
          </ul>
        </li>
        <li><strong>Jasmine Force Tea (LVL 24)</strong>
          <ul>
            <li>0 Mana plus 1200 per second, Channeled</li>
            <li>Requires Serpent Stance</li>
            <li>You regenerate 1 Chi every 2 seconds for 3 seconds.</li>
          </ul>
        </li>
        <li><strong>Surging Mist (LVL 34)</strong>
          <ul>
            <li>1000 Mana, 40 yard range, Instant Cast</li>
            <li>Requires Serpent Stance</li>
            <li>Heals the lowest health friendly target within 40 yards for 12,865.</li>
            <li>If cast while channeling Soothing Mists, Surging Mist will be instant cast and heal that target over all others.</li>
          </ul>
        </li>
        <li><strong>Renewing Mist (LVL 42)</strong>
          <ul>
            <li>400 Mana, 40 yard range, Instant Cast</li>
            <li>Requires Serpent Stance</li>
            <li>You surround the target with healing mists, restoring 1,406 health   every 0.92 for 10.08 seconds to up to 3 friendly targets within 8 yards.</li>
            <li>Renewing Mist travels from friendly target to target when it heals, up to $n times.</li>
          </ul>
        </li>
        <li><strong>Cherry Mana Tea (LVL 56)</strong>
          <ul>
            <li>Channeled</li>
            <li>Requires Serpent Stance</li>
            <li>For each 3 Chi you consume, you gain a charge of Mana Tea.</li>
            <li>Use Mana Tea to consume the charges. Each charge restores 5% of you   maximum mana. Mana Tea must be channeled, lasting 1 second per stack.   Mana Tea can stack up to 50 times.</li>
            <li>Cancelling the channel will not waste stacks.</li>
          </ul>
        </li>
        <li><strong>Uplift (LVL 62)</strong>
          <ul>
            <li>2 Chi, Instant</li>
            <li>Requires Serpent Stance</li>
            <li>Instantly refreshes the duration of all of your Renewing Mist periodic effects on allies, and heals them for 3,304.</li>
          </ul>
        </li>
        <li><strong>Thunder Focus Tea (LVL 66)</strong>
          <ul>
            <li>1 Chi, Instant</li>
            <li>Requires Serpent Stance</li>
            <li>You receive a jolt of energy, doubling the healing done by your next Surging Mist or Uplift within 10 seconds.</li>
          </ul>
        </li>
        <li><strong>Summon Jade Serpent Statue (LVL 70)</strong>
          <ul>
            <li>1200 Mana, 40 yard range, 4.58 sec cast</li>
            <li>Requires Serpent Stance</li>
            <li>Summons a Jade Serpent Statue at the target location. Lasts for 15   minutes. Limit 2 Statues. Only two Statues can be active or summoned   within a combat session.
              <ul>
                <li><em>Eminence (passive)</em></li>
                <li>When the Monk deals damage, the summoned Jade Serpent Statues will   heal the lowest health nearby target within 20 yards equal to 50% of the   damage done.</li>
                <li><em>Serpent's Salve (on-click effect)</em></li>
                <li>Allies can right-click on the Statue to instantly be healed for 3,786. 10 charges.</li>
              </ul>
            </li>
          </ul>
        </li>
        <li><strong>Teachings of the Monastery (LVL 72)</strong>
          <ul>
            <li>You become adept in the ways of the Mistweaver, amplifying three of your abilities.
              <ul>
                <li><em>Surging Mist</em></li>
                <li>When you Jab or Expel Harm, the cast time of your next Surging Mist is reduced by 50%. Stacks up to 2 times. Lasts 12 seconds.</li>
                <li><em>Expel Harm</em></li>
                <li>Expel Harm no longer has a cooldown.</li>
                <li><em>Spinning Crane Kick</em></li>
                <li>When you deal damage with Spinning Crane Kick while in Stance of the   Wise Serpent, you heal nearby allies equal to 100% of the damage done.</li>
              </ul>
            </li>
          </ul>
        </li>
        <li><strong>Revival  (LVL 78)</strong>
          <ul>
            <li>1400 Mana, 40 yard range, Instant Cast, 3 min cooldown</li>
            <li>Requires Serpent Stance</li>
            <li>You revive the target's spirit, temporarily resurrecting them for until cancelled with 50% health and mana.</li>
            <li>Revival does not count towards the combat resurrection limit.</li>
          </ul>
        </li>
        <li><strong>Mastery: Gift of the Serpent (LVL 80)</strong>
          <ul>
            <li>You have a 25.5% chance when you heal to summon a Solace Sphere nearby an injured ally.</li>
            <li>Each point of Mastery increases the chance to summon a Solace Sphere by an additional 3%.</li>
          </ul>
        </li>
      </ul>
    
 

<strong>Skills - Windwalker</strong>

 
    
       Originally Posted by <strong>MMO-Champion</strong>
      <strong>Windwalker (DPS spec) Abilities</strong>
      <ul>
        <li><strong>Fists of Fury (LVL 10)</strong>
          <ul>
            <li>3 Chi, Melee Range, Channeled, 45 sec cooldown</li>
            <li>Requires Tiger Stance</li>
            <li>Pummel all targets in front of you with rapid hand strikes, stunning them and dealing 1 damage every 1 second for 4 seconds.</li>
          </ul>
        </li>
        <li><strong>Flying Serpent Kick (LVL 18)</strong>
          <ul>
            <li>Instant, 25 sec cooldown</li>
            <li>Soar through the air forwards at an increased speed.</li>
            <li>While traveling, use Flying Serpent Kick again to land yourself,   dealing 300 damage to all enemies within 8 yards, and slowing them by   70% for 4 seconds.</li>
          </ul>
        </li>
        <li><strong>Afterlife (LVL 26)</strong>
          <ul>
            <li>When you kill an enemy while gaining experience or honor, you have a 50% chance to summon a healing sphere.
              <ul>
                <li><em>Healing Sphere</em></li>
                <li>You form a Healing Sphere out of a healing mists at the target   location for 30 seconds. If allies walk through it, they consume the   sphere, healing themselves for 4,928. Maximum of 3 Healing Spheres can   be active by the Monk at any given time.</li>
              </ul>
            </li>
          </ul>
        </li>
        <li><strong>Energizing Wine (LVL 34)</strong>
          <ul>
            <li>Instant, 1 min cooldown</li>
            <li>Requires Tiger Stance</li>
            <li>Regenerates 60 Energy over 6 seconds, can only be used while in combat.</li>
          </ul>
        </li>
        <li><strong>Sparring (LVL 42)</strong>
          <ul>
            <li>Requires Ox Stance, Tiger Stance</li>
            <li>When you are attacked by a melee enemy in front of you begin to spar   their attacks, increasing your chance to parry by 5% for 10 seconds.   This effect has a 30 second cooldown.</li>
            <li>When you attack them back, Sparring is amplified by an additional 5%. Stacks up to 3 times.</li>
          </ul>
        </li>
        <li><strong>Exploding Jade Blossom (LVL 48)</strong>
          <ul>
            <li>1 Chi, 30 yard range, Instant</li>
            <li>Requires Ox Stance, Tiger Stance</li>
            <li>Deals 13,505 Physical damage to the first enemy target in front of you within 30 yards, rooting them for 2 seconds.</li>
            <li>If Exploding Jade Blossom travels further than 10 yards, the damage is increased by 50%.</li>
          </ul>
        </li>
        <li><strong>Rising Sun Kick (LVL 56)</strong>
          <ul>
            <li>2 Chi, Melee Range, Instant, 8 sec cooldown</li>
            <li>You kick upwards, attacking the enemy twice for 1,066 weapon damage with a 30% chance to perform a third attack.</li>
          </ul>
        </li>
        <li><strong>Tigereye Brandy (LVL 64)</strong>
          <ul>
            <li>1 Chi, Instant</li>
            <li>Requires Tiger Stance</li>
            <li>Causes your Tiger Palm and Blackout Kick to also hit 3 additional   nearby enemies within 5 yards when they deal damage for 20 seconds.</li>
          </ul>
        </li>
        <li><strong>Legacy of the White Tiger (LVL 66)</strong>
          <ul>
            <li>40 yard range, Instant</li>
            <li>You honor the White Tiger's legacy, increasing Mastery by 5.</li>
            <li>If target is in your party or raid, all party and raid members will be affected.</li>
          </ul>
        </li>
        <li><strong>Summon White Tiger Statue (LVL 70)</strong>
          <ul>
            <li>40 yard range, 4.58 sec cast</li>
            <li>Requires Tiger Stance</li>
            <li>Summons a White Tiger Statue at the target location. Lasts for 6 minutes. Limit 1 Statue.
              <ul>
                <li><em>Conjured Effigy (passive)</em></li>
                <li>When you consume 3 Chi, your Statue will conjure a White Tiger   Effigy which travels towards the last enemy you attacked, dealing 846   damage.</li>
                <li>If the effigy travels for 5 seconds, it becomes lusted, moving at a greater speed and dealing 100% increased damage.</li>
                <li><em>Tiger's Lust (on-click effect)</em></li>
                <li>Increases the damage done by the ally and the Monk by 15% for 6 seconds. Limit 2 charges per statue.</li>
              </ul>
            </li>
          </ul>
        </li>
        <li><strong>Muscle Memory (LVL 72)</strong>
          <ul>
            <li>Your fighting technique   improves over time during combat. Anytime you Jab a target from behind,   your chance to critically hit with Jab increases by 1% for 30 seconds.   This effect can stack up to 100 times.</li>
            <li>Leaving combat or an encounter will clear your Muscle Memory.</li>
          </ul>
        </li>
        <li><strong>Mastery: Combo Breaker (LVL 80)</strong>
          <ul>
            <li>Grants an 11% chance   for Jab to cause your next Tiger Palm to cost no Chi, or your next   Blackout Kick to cost no Chi and be usable on targets regardless of   their health percentage.</li>
            <li>Each point of Mastery increases the chance by an additional 1.4%.</li>
          </ul>
        </li>
      </ul>
    
 

Habilidades

Original MMO-Champion
Maestro cervecero / Brewmaster (Tanqueo)

  • Stance of the Drunken Ox (LVL 10)
    • Reduces damage taken by 20%, and increases your chance to Stagger damage by 25%.
      • Stagger
      • You shrug of attacks, causing 50% of the damage to happen instantly and the remaining 50% to happen 3 seconds later. Brewmaster mastery reduces the after-effect Stagger damage taken.
  • Breath of Fire (LVL 18)
    • 2 Chi, 40 Yard Range, Instant
    • Requires Ox Stance
    • Breathes fire onto the target, causing 3,573 damage. Damage is multipled by the number of Drunken Haze stacks on the target.
  • Drunken Haze (LVL 22)
    • 40 Energy, 40 Yard Range, Instant
    • Requires Ox Stance
    • You hurl a keg of your finest brew, reducing the movement speed of all enemies within 8 yards by 15%. Affected targets have a 3% chance to have their attacks misfire and strike themselves instead for 12,299 damage. Stacks up to 3 times.
  • Leer of the Ox (LVL 24)
    • Instant, 20 sec cooldown
    • Requires Ox Stance
    • Your Ox Statue stirs hatred in the target, reducing their movement speed by 50% and causing them to attack the statue for 8 seconds. The statue must be within 40 yards of the target.
    • Requires Statue of the Ox to be active.
  • Guard (LVL 26)
    • 3 Chi, Instant
    • Requires Ox Stance
    • You guard against future attacks, absorbing 38,478 damage for 8 seconds.
    • Any heals you apply to yourself while guarding are increased by 30%.
  • Elusive Ale (LVL 34)
    • 1 Chi, Instant, 45 sec cooldown
    • Requires Ox Stance
    • Increases your chance to dodge melee and ranged attacks by 50% for 45 seconds.
  • Avert Harm (LVL 48)
    • 15 yard range, Instant, 1 min cooldown
    • Requires Ox Stance
    • You reduce the damage taken by all nearby friendly targets within 10 yards by 20%, and cause half of all remaining damage they take to be re-directed to you. Lasts for 15 seconds.
    • Avert Harm is cancelled if you reach 10% or lower health.
  • Recoil (LVL 56)
    • Whenever you dodge, you gain 5 Chi.
  • Summon Black Ox Statue (LVL 70)
    • 40 yard range, 5.5 sec cast, 3 min cooldown
    • Requires Ox Stance
    • Summons a Black Ox Statue at the target location. Lasts for 10 minutes. Only one Black Ox Statue can be summoned at any one time.
    • The Black Ox Statue interacts with your Provoke and Leer of the Ox abilities.
      • Guard (on-click effect)
      • Allies can right-click the Statue to gain the Guard effect, absorbing 12,826 damage. Any healing done by the Monk is increased by 30% while Guard is active. Guard has 10 charges.
  • Brewmaster Training (LVL 72)
    • You become adept in the ways of the Brewmaster, amplifying two of your spells.
      • Tiger Palm
      • Increases the effect of your next Guard by 5%. Lasts 30 seconds. Stacks up to 3 times.
      • Blackout Kick
      • When you parry, your next Blackout Kick will cost no Chi and can be used on targets regardless of their health percentage.
  • Mastery: Drunken Brawler (LVL 80)
    • Reduces the damage taken by Stagger by 14.5%, and increases the effect of your Guard by 14.5%.
    • Each point of Mastery reduces the Stagger damage taken by an additional 1.1% and increases the amount you Guard by an additional 1.1%.
  • Shuffle (LVL 82)
    • 2 Chi, Channeled
    • Requires Ox Stance
    • You shuffle around, causing all melee attacks to be staggered. While shuffling, you cannot move, attack, or cast spells.
      • Stagger
      • Instant
      • You shrug off attacks, causing 50% of the damage to happen instantly and the remaining 50% to happen 3 seconds later.

Tejebrumas / Mistweaver (Sanación)

  • Chi Wave (LVL 7)
    • 2 Chi, 40 yard range, Instant, 20 sec cooldown
    • Requires Serpent Stance
    • You cause a wave of Chi energy to flow through friend and foe, dealing 3,843 damage or 3,843 healing. Bounces up to 5 times to targets within 10 yards.
  • Stance of the Wise Serpent (LVL 10)
    • Increases healing done by 20%, and replaces your Energy resource to Mana.
    • Any ability which costs Energy will now cost Mana instead.
  • Soothing Mists (LVL 18)
    • 200 Mana plus 200 per second, 40 yard range, Channeled
    • Heals the target for 5,144 over 7.33 seconds.
    • If your healing done by Soothing Mists is completely effective, you have a 25% chance to generate 1 Chi.
  • Internal Medicine (LVL 20)
    • Your detox spell now also clears all Magical effects when used.
  • Jasmine Force Tea (LVL 24)
    • 0 Mana plus 1200 per second, Channeled
    • Requires Serpent Stance
    • You regenerate 1 Chi every 2 seconds for 3 seconds.
  • Surging Mist (LVL 34)
    • 1000 Mana, 40 yard range, Instant Cast
    • Requires Serpent Stance
    • Heals the lowest health friendly target within 40 yards for 12,865.
    • If cast while channeling Soothing Mists, Surging Mist will be instant cast and heal that target over all others.
  • Renewing Mist (LVL 42)
    • 400 Mana, 40 yard range, Instant Cast
    • Requires Serpent Stance
    • You surround the target with healing mists, restoring 1,406 health every 0.92 for 10.08 seconds to up to 3 friendly targets within 8 yards.
    • Renewing Mist travels from friendly target to target when it heals, up to $n times.
  • Cherry Mana Tea (LVL 56)
    • Channeled
    • Requires Serpent Stance
    • For each 3 Chi you consume, you gain a charge of Mana Tea.
    • Use Mana Tea to consume the charges. Each charge restores 5% of you maximum mana. Mana Tea must be channeled, lasting 1 second per stack. Mana Tea can stack up to 50 times.
    • Cancelling the channel will not waste stacks.
  • Uplift (LVL 62)
    • 2 Chi, Instant
    • Requires Serpent Stance
    • Instantly refreshes the duration of all of your Renewing Mist periodic effects on allies, and heals them for 3,304.
  • Thunder Focus Tea (LVL 66)
    • 1 Chi, Instant
    • Requires Serpent Stance
    • You receive a jolt of energy, doubling the healing done by your next Surging Mist or Uplift within 10 seconds.
  • Summon Jade Serpent Statue (LVL 70)
    • 1200 Mana, 40 yard range, 4.58 sec cast
    • Requires Serpent Stance
    • Summons a Jade Serpent Statue at the target location. Lasts for 15 minutes. Limit 2 Statues. Only two Statues can be active or summoned within a combat session.
      • Eminence (passive)
      • When the Monk deals damage, the summoned Jade Serpent Statues will heal the lowest health nearby target within 20 yards equal to 50% of the damage done.
      • Serpent's Salve (on-click effect)
      • Allies can right-click on the Statue to instantly be healed for 3,786. 10 charges.
  • Teachings of the Monastery (LVL 72)
    • You become adept in the ways of the Mistweaver, amplifying three of your abilities.
      • Surging Mist
      • When you Jab or Expel Harm, the cast time of your next Surging Mist is reduced by 50%. Stacks up to 2 times. Lasts 12 seconds.
      • Expel Harm
      • Expel Harm no longer has a cooldown.
      • Spinning Crane Kick
      • When you deal damage with Spinning Crane Kick while in Stance of the Wise Serpent, you heal nearby allies equal to 100% of the damage done.
  • Revival (LVL 78)
    • 1400 Mana, 40 yard range, Instant Cast, 3 min cooldown
    • Requires Serpent Stance
    • You revive the target's spirit, temporarily resurrecting them for until cancelled with 50% health and mana.
    • Revival does not count towards the combat resurrection limit.
  • Mastery: Gift of the Serpent (LVL 80)
    • You have a 25.5% chance when you heal to summon a Solace Sphere nearby an injured ally.
    • Each point of Mastery increases the chance to summon a Solace Sphere by an additional 3%.

Caminante del viento / Windwalker (DPS)

  • Fists of Fury (LVL 10)
    • 3 Chi, Melee Range, Channeled, 45 sec cooldown
    • Requires Tiger Stance
    • Pummel all targets in front of you with rapid hand strikes, stunning them and dealing 1 damage every 1 second for 4 seconds.
  • Flying Serpent Kick (LVL 18)
    • Instant, 25 sec cooldown
    • Soar through the air forwards at an increased speed.
    • While traveling, use Flying Serpent Kick again to land yourself, dealing 300 damage to all enemies within 8 yards, and slowing them by 70% for 4 seconds.
  • Afterlife (LVL 26)
    • When you kill an enemy while gaining experience or honor, you have a 50% chance to summon a healing sphere.
      • Healing Sphere
      • You form a Healing Sphere out of a healing mists at the target location for 30 seconds. If allies walk through it, they consume the sphere, healing themselves for 4,928. Maximum of 3 Healing Spheres can be active by the Monk at any given time.
  • Energizing Wine (LVL 34)
    • Instant, 1 min cooldown
    • Requires Tiger Stance
    • Regenerates 60 Energy over 6 seconds, can only be used while in combat.
  • Sparring (LVL 42)
    • Requires Ox Stance, Tiger Stance
    • When you are attacked by a melee enemy in front of you begin to spar their attacks, increasing your chance to parry by 5% for 10 seconds. This effect has a 30 second cooldown.
    • When you attack them back, Sparring is amplified by an additional 5%. Stacks up to 3 times.
  • Exploding Jade Blossom (LVL 48)
    • 1 Chi, 30 yard range, Instant
    • Requires Ox Stance, Tiger Stance
    • Deals 13,505 Physical damage to the first enemy target in front of you within 30 yards, rooting them for 2 seconds.
    • If Exploding Jade Blossom travels further than 10 yards, the damage is increased by 50%.
  • Rising Sun Kick (LVL 56)
    • 2 Chi, Melee Range, Instant, 8 sec cooldown
    • You kick upwards, attacking the enemy twice for 1,066 weapon damage with a 30% chance to perform a third attack.
  • Tigereye Brandy (LVL 64)
    • 1 Chi, Instant
    • Requires Tiger Stance
    • Causes your Tiger Palm and Blackout Kick to also hit 3 additional nearby enemies within 5 yards when they deal damage for 20 seconds.
  • Legacy of the White Tiger (LVL 66)
    • 40 yard range, Instant
    • You honor the White Tiger's legacy, increasing Mastery by 5.
    • If target is in your party or raid, all party and raid members will be affected.
  • Summon White Tiger Statue (LVL 70)
    • 40 yard range, 4.58 sec cast
    • Requires Tiger Stance
    • Summons a White Tiger Statue at the target location. Lasts for 6 minutes. Limit 1 Statue.
      • Conjured Effigy (passive)
      • When you consume 3 Chi, your Statue will conjure a White Tiger Effigy which travels towards the last enemy you attacked, dealing 846 damage.
      • If the effigy travels for 5 seconds, it becomes lusted, moving at a greater speed and dealing 100% increased damage.
      • Tiger's Lust (on-click effect)
      • Increases the damage done by the ally and the Monk by 15% for 6 seconds. Limit 2 charges per statue.
  • Muscle Memory (LVL 72)
    • Your fighting technique improves over time during combat. Anytime you Jab a target from behind, your chance to critically hit with Jab increases by 1% for 30 seconds. This effect can stack up to 100 times.
    • Leaving combat or an encounter will clear your Muscle Memory.
  • Mastery: Combo Breaker (LVL 80)
    • Grants an 11% chance for Jab to cause your next Tiger Palm to cost no Chi, or your next Blackout Kick to cost no Chi and be usable on targets regardless of their health percentage.
    • Each point of Mastery increases the chance by an additional 1.4%.

Habilidades básicas

  • Blackout Kick
    • 2 Chi, Melee Range, Instant, 3 sec cooldown
    • Kick with a blast of sha energy, causing 471 Physical damage to an enemy target. Only useable on targets at or below 35% health.
    • If the target is killed by Blackout Kick, you are refunded 1 Chi.
  • Clobber
    • 40 Energy, Melee Range, Instant
    • You Clobber the target with your staff, dealing 1,548 damage and generating 1 Chi.
  • Club
    • 40 Energy, Melee Range, Instant
    • You Club the target with your two Maces, dealing 1,509 damage and generating 1 Chi.
  • Crackling Jade Lightning
    • 600 Mana, 40 yard range, Channeled
    • Channels Jade Lightning at the target, causing 4,116 Nature damage over 5.50 seconds.
    • If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 second cooldown.
  • Detox
    • 520 Mana, 40 yard range, Instant Cast, 8 sec cooldown
    • Eliminates ailments from the friendly target, removing all harmful Poison and Bleed effects.
  • Disable
    • 15 Energy, Melee Range, Instant
    • You attempte to disable the target's movement, reducing their movement speed by 25%. Stacks up to 2 times.
    • If you use Disable a third time on a target while they have 2 stacks, all stacks will be consumed and they will be rooted for 8 seconds.
  • Expel Harm
    • 400 Mana, Melee Range, Instant Cast, 15 sec cooldown
    • Instantly heals the target for 14,896, and causes 120% of the amount healed to instantly be dealt to a nearby enemy as damage within 5 yards of the target.
  • Fortifying Ale
    • Instant, 3 min cooldown
    • Increases your health by 100%, but you cannot be healed. Lasts 20 seconds.
  • Grapple Weapon
    • 40 yard range, Instant, 1 min cooldown
    • You fire off a rope spear, grappling the target's weapon and shield, returning them to you. Depending on the quality of the weapon, your damage done, healing done, and damage reduction may be increased.
  • Healing Sphere
    • 300 Mana, 40 yard range, 1.37 sec cast
    • You form a Healing Sphere out of a healing mists at the target location for 30 seconds. If allies walk through it, they consume the sphere, healing themselves for 4,928. Maximum of 3 Healing Spheres can be active by the Monk at any given time.
  • Jab
    • 40 Energy, Melee Range, Instant
    • You Jab the target, dealing 139 damage and generating 1 Chi.
  • Legacy of the Emperor
    • 40 yard range, Instant
    • You extol the words of the last emperor, increasing Strength, Agility, and Intellect by 5%.
    • If the target is in your party or raid, all party and raid members will be affected.
  • Meditation
    • Channeled, 3 min cooldown
    • Reduces all damage taken by 99% and redirects to you all harmful spells cast against your allies within 30 yards. Lasts 10 seconds.
    • Being the victim of a melee attack will break your Meditation, cancelling the effect.
  • Paralysis
    • Melee Range, Instant 15 sec cooldown
    • You cause the target's muscles to contract, incapacitating them for 30 seconds. If done from behind the target, the duration is doubled. Only one target can be victim to Paralysis at any given time. Any damage taken will cancel the effect.
  • Pike
    • 40 Energy, Melee Range, Instant
    • You Pike the target with your Polearm, dealing 1,549 damage and generating 1 Chi.
  • Provoke
    • 40 yard range, Instant, 8 sec cooldown
    • You mock the target, causing them to rush toward to attack you at an increased 50% movement speed.
    • If targeting your Statue of the Black Ox, you provoke all enemies within an 8 yard radius of your statue.
  • Quaking Palm
    • Melee Range, Instant, 2 min cooldown
    • Strikes the target with lightning speed, incapacitating them for 4 seconds, and turns off your attack.
  • Resuscitate
    • 40 yard range, 9.16 sec cast
    • Returns the spirit to the body, restoring a dead target to life with 35% maximum health and mana. Cannot be cast in combat.
    • Cast time reduced by 50% if target is within melee range.
  • Roll
    • 50 Energy, Instant
    • Roll a short distance.
  • Sever
    • 40 Energy, Melee Range, Instant
    • You Sever the target with both of your axes in one attack, dealing 1,526 damage and generating 1 Chi.
  • Spear Hand
    • 30 Energy, Melee Range, Instant, 30 sec cooldown
    • Requires Ox Stance, Tiger Stance
    • You jab the target in their throat, interrupting their spell cast and preventing any spell in that school from being cast for 5 seconds.
    • If the enemy is facing you, when they cast, they are also silenced out of all schools for 5 seconds.
  • Spinning Crane Kick
    • 1 Chi, Instant
    • Requires Serpent Stance, Ox Stance, Tiger Stance
    • You spin while kicking in the air, dealing 218 Phsyical damage every 1 second to all nearby enemies within 8 yards. Movement speed is reduced by 30%. Lasts 6 seconds.
  • Tiger Palm
    • 1 Chi, Melee Range, Instant
    • Attack with the palm of your hand, dealing 279 Physical damage. Deals 140 additional damage if the target is above 50% health.
  • Touch of Death
    • 4 Chi, Melee Range, Instant, 1.5 min cooldown
    • Requires Ox Stance, Tiger Stance
    • You exploit the enemy target's weakest point, instantly killing them.
    • Only usable on non-player targets who have equal or less health than you.

Como ya dejaran ver en las diferentes entrevistas durante el Tour de Prensa de Mists of Pandaria, la beta está muy, muy cerca de iniciarse. Y tan cerca como que ya hemos visto las primeras indicaciones al respecto desde la compañía. Así tenemos ya las primeras preguntas frecuentes acerca de cómo participar en la futura, y en breves realidad, beta de Mists of Pandaria.

Echadle una ojeada, tras el salto o desde este artículo de la página oficial de WoW Battle.net... ¡especialmente si no disponéis del Pase Anual!

Tom Chilton nos habló de algunos sistemas que cambiarán o entrarán en marcha para Mists of Pandaria: Las gestas, el modo desafío y los combates de mascotas.


Scenarios / Gestas

Las gestas son una nueva forma de misiones de grupo/élite. Siguen siendo cadenas de misiones, aunque instanciadas y muy cortas y no requerirán de la tríada de tanque, sanador y DPS.

En Mists of Pandaria encontraremos gestas asociadas a los Maestros Artesanos. Estos pandaren se dividen en tres categorías: cerveceros, labradores y pescadores. Cada vez que iniciemos una gesta con un maestro (y, por supuesto, logremos completarlo), ganaremos reputación con ellos. De este modo, incluso si en el fondo estás haciendo misiones, es más sencillo enlazar el concepto de jugar para crear parte de la historia de un modo dinámico. Además, se ganarán Puntos de Valor, con lo que se convierte en una de esas experiencias que podremos llevar a cabo no solo por una específica razón, sino porque siempre será provechosa.

Durante la demostración, un grupo de tres DPS acudía en ayuda de una Maestra Cervecera atrapada por una tormenta. Los rayos encendieron parte de su licorería y sufría el ataque de unos elementales. El grupo de jugadores limpió la zona y apagó los fuegos durante la primera fase de la gesta. En la segunda, escoltaron a la maestra a lo alto de la montaña a través de la lluvia para refugiarla pero encontraron una terraza llena de enemigos que, una vez derrotados, concluyeron la gesta.

Y como esta, habrá cinco Gestas al inicio de expansión.

Aunque al principio las encontraremos para tres jugadores, es un sistema diseñado hasta para veinticinco jugadores que, si funciona bien, se pondrá en marcha en futuros parches. Adicionalmente, hay planeada una herramienta de búsqueda de escenarios al estilo de la herramienta de búsqueda de grupo para mazmorras y bandas.

La interfaz observada que podremos esperar será esencial y sencilla, mostrando en el lado derecho la fase de la gesta, en qué paso nos encontrábamos, cuántos quedaban y, debajo de los pasos, la lista de objetivos.

Challenge mode / Modo desafío

El modo desafío surge del corazón del WoW Clásico y su contrarreloj, el Baron Run, que versaba sobre matar al barón en menos de 45 minutos.

De este modo, la motivación principal de entrar en este modo es, precisamente, terminar una mazmorra lo antes posible, independientemente del equipo. Para entendernos, aun teniendo equipo de ilvl500, si la mazmorra está pensada para un ilvl 300, nuestros personajes verán sus estadísticas acordes a un equipo de ilvl300 para, bajo esas condiciones, terminarlas lo más rápido posible.

Según lo rápidos que seamos, podremos obtener medalla de bronce y ganar el logro de haberla completado y desbloquear otras mazmorras, la medalla de plata y una pieza de equipo correspondiente a la categoría o la medalla de oro. De este modo, aquellos que consigan todas las medallas plateadas de todas las instancias completarán poco a poco el set de categoría plateada (sin estadísticas y para transfigurar, aunque muy vistoso, como el que podéis ver en la foto) y los hábiles que consigan todas las medallas doradas, una montura especial.

Entonces, si solo es equipo para transfigurar y una vez conseguida la montura ¿Qué puede haber de interesante y épico para que nos interesemos en el modo desafío? Clasificaciones a nivel de grupo, hermandad y servidor. Este modo está pensado para jugadores hardcore que quieran darle una vuelta de tuerca a las mazmorras de toda la vida y pelear a nivel de servidor más allá de lo que consigan con sus respectivas hermandades.

La interfaz, bastante sencilla, parte de dos secciones. A mano izquierda aparecerán pocas mazmorras iniciales que intentar en modo desafío. Una vez completada alguna en modo bronce, nos abriremos camino a otros retos. A mano derecha, el área aparece dividida en tres apartados: uno superior con los tiempos de clasificación, nuestro récord en medio y las posibles recompensas en la parte inferior.

Combate de mascotas

Muy criticado, muy comparado con otros productos, muy sometido al microscopio, el sistema de combate de mascotas se dejó ver durante la demostración. Tan conscientes de las críticas son, que bromearon abiertamente antes de aclarar que el combate de mascotas es un entretenimiento pensado para desconectar casualmente. No va a tener clasificaciones ni está pensado para que cada combate dure más que unos minutos escasos. Es un minijuego dentro del gran juego. Es más, para asegurar que no habrá ningún tipo de interacción negativa y una experiencia tranquila, se deshabilitará la posibilidad de conversar, incluso. Es una idea casual y ligera para cuando queremos divertirnos de una forma casual y ligera.

La idea detrás de las mascotas y cómo las conseguiremos versa sobre un minijuego de búsqueda y captura. Viajaremos por Azeroth buscando nuestras mascotas. Podremos capturar unas cien, aproximadamente y nombrarlas como queramos. Una vez capturadas, podremos subirlas de nivel con cualquier personaje (puesto que se ligarán a toda la cuenta), bien dejando que maten sus propias alimañas, bien contra PNJs/NPCs concretos.

Dicho esto, la interfaz de administración de mascotas es simple pero tremendamente efectiva en este estado primigenio. Imaginemos, por un momento, una ventana con dos áreas.
En la mitad izquierda, una lista de las casillas por cada mascota que tengamos, con su nombre (¡personalizado!), su nivel, su tipo según el fondo de la casilla, si son especiales o no. 
En la mitad derecha, cuántas mascotas tienes seleccionadas, una foto en miniatura, las estadísticas (ataque, defensa, iniciativa y salud).
Debajo de las áreas, dos botones permiten invocar una mascota aleatoria y encontrar un combatiente.

Cuando iniciemos un combate, la cámara se acercará en un zoom giratorio hasta dejar a los combatientes uno frente al otro con tres espacios a sus pies. Son los huecos para mascota que conseguiremos según diferentes logros y que aparecerán después de haber sido elegidas en la interfaz mencionada arriba. Una vez seleccionamos una mascota, la manejaremos hasta que su indicador de vida llegue a cero. 

La interfaz de combate de mascotas es como los controles de un vehículo: un área marrón en la mitad inferior de la pantalla con las habilidades de la mascota. Siendo un combate por turnos, su tempo vendrá definido por la barra amarilla que se rellena con el tiempo, justo encima de las habilidades. Una vez completa, nos permitirá usar una habilidad. 

En cuanto mueran las mascotas de uno de los jugadores, se terminó el combate. Tan sencillo como eso.

Lunes, 19 Marzo 2012 08:00

[MoP Press Tour] Preguntas Frecuentes


P: ¿Qué es World of Warcraft®: Mists of Pandaria?

Las tensiones en aumento entre la Alianza y la Horda han acabado por provocar una guerra abierta. El rugido de los cañones ensombrece el cielo mientras los enfrentamientos navales inundan los océanos con sangre. Mientras el choque de los ejércitos mortales conduce al mundo directamente hacia el caos, un continente, otrora envuelto en impenetrables nieblas, aparece súbitamente en los océanos australes. Nadie pone en duda que esta nueva tierra, rica en recursos, se convertirá en el centro de un conflicto a escala global. ¿Se disipará la niebla de Pandaria para descubrir la salvación de Azeroth? ¿O este nuevo campo de batalla se convertirá en el detonante para que la Alianza y la Horda se precipiten hacia el abismo de la aniquilación total?

Mists of Pandaria es la cuarta expansión del aclamado juego de rol multijugador masivo online World of Warcraft, de Blizzard Entertainment. La nueva expansión descubre una nueva y exótica tierra que los héroes podrán explorar, y proporciona una amplia variedad de novedosas y emocionantes opciones y contenido que permitirá a los jugadores disfrutar aún más del juego.


Para obtener más información sobre la historia de Mists of Pandaria, así como el trasfondo de la raza pandaren, los personajes clave, las facciones y la historia de Pandaria, consultad la sección de Historia en la parte final de estas preguntas frecuentes.